FillBezier
void FillBezier(BPoint* controlPoints,
void FillBezier(BPoint* controlPoints,
virtual void FillBezier(BPoint *control) { }
virtual void FillBezier(BPoint *control);
virtual void FillBezier(BPoint *control);
offscreen->FillBezier(points, pattern);
offscreen->FillBezier(points, *gradient);
static void _FillBezier(void *p, BPoint *control) { return ((PictureIterator *) p)->FillBezier(control); }
view->FillBezier(points);
FillBezier(bezierPoints[i], g[i]);
void FillBezier( const BPoint* controlPoints,