Fill
UINT8 Fill[3]; /* Prevent warning on some compilers */
return Fill(alignment - (Position() % alignment), 0);
bool Fill(int16 size, int8 fillByte);
return fReadFrom->Fill(buffer);
if (!fReadFrom->Fill(newBuffer)) {
virtual bool Fill(char* buffer) const;
virtual bool Fill(char* buffer) const;
virtual bool Fill(char* buffer) const;
virtual bool Fill(char* buffer) const;
virtual bool Fill(char* buffer) const;
AttributeStreamConstValue<Type>::Fill(char* buffer) const
DrawBitmapGeneric<Fill>::Draw(fPainter, fPainter->fInternal, fBitmap,
struct ImageAccessor<PixFmt, Fill> {
Fill(v, entryStrategy, maxNumber);
Fill(v, entryStrategy, maxNumber);
Fill(v, entryStrategy, maxNumber);
Fill(v, entryStrategy, maxNumber);
Fill(v, entryStrategy, maxNumber);
Fill(v, entryStrategy, maxNumber);
Fill(v, entryStrategy, maxNumber);
Fill(v, strategy, maxNumber);
Fill(v, strategy, maxNumber);
Fill(v, strategy, maxNumber);
Fill(v, strategy, maxNumber);
Fill(v, strategy, maxNumber);
Fill(v, strategy, maxNumber);
Fill(v, strategy, maxNumber);
Fill(v, strategy, maxNumber);
Fill(v, strategy, maxNumber);
Fill(v, strategy, maxNumber);
Fill(v, strategy, maxNumber);
Fill(v, strategy, maxNumber);
Fill(v, strategy, maxNumber);