FileHandle
FileHandle* fileHandle = NULL;
fileHandle = dynamic_cast<FileHandle*>(handle);
FileHandle* handle = NULL;
FileHandle* handle = NULL;
FileHandle* handle = NULL;
FileHandle* handle = NULL;
FileHandle* handle = NULL;
FileHandle* handle = NULL;
FileHandle* fileHandle = NULL;
fileHandle = dynamic_cast<FileHandle*>(handle);
ClientVolume::Open(Node* node, int openMode, FileHandle** _handle)
FileHandle* handle = NULL;
class FileHandle;
FileHandle** handle);
Node::Open(int openMode, FileHandle** _fileHandle)
FileHandle* fileHandle = new(std::nothrow) FileHandle;
ObjectDeleter<FileHandle> fileHandleDeleter(fileHandle);
class FileHandle;
status_t Open(int openMode, FileHandle** fileHandle);
FileHandle::Close()
FileHandle::Read(off_t pos, void* buffer, size_t size, size_t* _bytesRead)
FileHandle::Write(off_t pos, const void* buffer, size_t size,
FileHandle::ReadAttr(const char* name, uint32 type, off_t pos, void* buffer,
FileHandle::WriteAttr(const char* name, uint32 type, off_t pos,
FileHandle::RemoveAttr(const char* name)
FileHandle::StatAttr(const char* name, attr_info* info)
FileHandle::GetFD() const
FileHandle::FileHandle()
FileHandle::~FileHandle()
FileHandle::Open(Node* node, int openMode)
class FileHandle : public NodeHandle {
FileHandle();
virtual ~FileHandle();
FileHandle::Dump(void (*xprintf)(const char*, ...)) const
FileHandle handle;
FileHandle::FileHandle()
FileHandle::FileHandle(const FileHandle& fh)
inline FileHandle&
FileHandle::operator=(const FileHandle& fh)
FileHandle::operator==(const FileHandle& handle) const
FileHandle::operator!=(const FileHandle& handle) const
FileHandle::operator>(const FileHandle& handle) const
FileHandle::operator<(const FileHandle& handle) const
inline FileHandle();
inline FileHandle(const FileHandle& fh);
inline FileHandle& operator=(const FileHandle& fh);
inline bool operator==(const FileHandle& handle) const;
inline bool operator!=(const FileHandle& handle) const;
inline bool operator>(const FileHandle& handle) const;
inline bool operator<(const FileHandle& handle) const;
FileHandle fHandle;
FileHandle fHandle;
FileHandle fAttrDir;
FileHandle fh;
FileSystem::GetDelegation(const FileHandle& handle)
AVLTreeMap<FileHandle, Delegation*>::Iterator it;
FileSystem::EnsureNoCollision(ino_t newId, const FileHandle& handle)
AVLTreeMap<FileHandle, Delegation*> fHandleToDelegation;
Delegation* GetDelegation(const FileHandle& handle);
void EnsureNoCollision(ino_t newId, const FileHandle& handle);
FileHandle handle;
FileHandle handle;
const FileHandle& fileHandle)
const FileHandle& fileHandle);
FileHandle fh;
FileHandle handle;
FileHandle handle;
NFS4Inode::OpenAttrDir(FileHandle* handle)
FileHandle* handle, bool parent)
ChangeInfo* changeInfo, uint64* fileID, FileHandle* handle,
FileHandle handle;
FileType type, ChangeInfo* changeInfo, uint64* fileID, FileHandle* handle,
FileHandle* handle, bool parent = false);
uint64* fileID, FileHandle* handle,
uint64* fileID, FileHandle* handle,
status_t OpenAttrDir(FileHandle* handle);
NFS4Object::ConfirmOpen(const FileHandle& fh, OpenState* state,
status_t ConfirmOpen(const FileHandle& fileHandle,
FileHandle handle;
FileHandle handle;
ReplyInterpreter::GetFH(FileHandle* fh)
status_t GetFH(FileHandle* fh);
RequestBuilder::PutFH(const FileHandle& fh)
FileHandle* fh = reinterpret_cast<FileHandle*>(attr[i].fData.fPointer);
status_t PutFH(const FileHandle& fh);
RequestInterpreter::GetAttr(FileHandle* handle, int* _mask)
RequestInterpreter::Recall(FileHandle* handle, bool& truncate, uint32* stateSeq,
status_t GetAttr(FileHandle* handle, int* mask);
status_t Recall(FileHandle* handle, bool& truncate,
PHANDLE FileHandle,
HANDLE FileHandle,
HANDLE FileHandle,
HANDLE FileHandle,
HANDLE FileHandle,