FakeRenderer
FakeRenderer::EnableDirectMode(bool enabled)
FakeRenderer::DirectConnected(direct_buffer_info *info)
FakeRenderer::_DirectDrawThread(void *data)
FakeRenderer *me = (FakeRenderer *) data;
FakeRenderer::_DirectDrawThread(void)
return new FakeRenderer(view, options, dispatcher);
FakeRenderer::FakeRenderer(BGLView* view, ulong options,
FakeRenderer::~FakeRenderer()
FakeRenderer::SwapBuffers(bool VSync)
FakeRenderer::Draw(BRect updateRect)
class FakeRenderer : public BGLRenderer {
FakeRenderer(BGLView* view,
virtual ~FakeRenderer();