FSObject
: FSObject(),
class Volume : public FSObject {
FSObject();
virtual ~FSObject();
class FSObject : public BReferenceable {
: FSObject(),
class ClientVolume : public FSObject, public BLocker {
FSObject::~FSObject()
FSObject::MarkRemoved()
FSObject::IsRemoved() const
FSObject::LastReferenceReleased()
FSObject::FSObject()