FSGetTrashDir
return FSGetTrashDir(trashDir, volume);
FSGetTrashDir(&destDir, srcVolumeDevice);
result = FSGetTrashDir(&trashDir, nodeRef.device);
result = FSGetTrashDir(&trashDir, nodeRef.device);
if (FSGetTrashDir(&trashDir, ref->device) != B_OK)
if (FSGetTrashDir(&trashDirectory, volume.Device()) != B_OK)
if (FSGetTrashDir(&trashDirectory, volume.Device()) != B_OK)
FSGetTrashDir(&trashDir, volume.Device());
_IMPEXP_TRACKER status_t FSGetTrashDir(BDirectory* trashDir, dev_t volume);
if (FSGetTrashDir(&trashDir, volume.Device()) == B_OK) {
if (FSGetTrashDir(&trashDir, volume.Device()) == B_OK
if (FSGetTrashDir(&trashDir, volume.Device()) == B_OK
if (FSGetTrashDir(&trashDir, itemNode.device) != B_OK)
deviceHasTrashTmp[device] = FSGetTrashDir(&trashDir, device) == B_OK;
&& FSGetTrashDir(&trashDir, device) == B_OK) {
if (FSGetTrashDir(&trashDir, volume.Device()) == B_OK) {
if (FSGetTrashDir(&trashDir, volume.Device()) == B_OK) {
FSGetTrashDir(&trashDir, window->TargetModel()->EntryRef()->device);
if (FSGetTrashDir(&trashDir, volume.Device()) == B_OK) {