FORCE_EVAL
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL((float)x);
FORCE_EVAL(x*x);
FORCE_EVAL((float)y);
FORCE_EVAL((float)(y*y));
FORCE_EVAL((float)x);
FORCE_EVAL((float)x);
FORCE_EVAL(y);
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL(y);
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL((float)(-0x1p-149/x));
FORCE_EVAL((float)(-0x1p-149/x));
FORCE_EVAL((float)x);
FORCE_EVAL(x*x);
FORCE_EVAL(y);
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL(y);
FORCE_EVAL(0/0.0f);
FORCE_EVAL(0/0.0f);
FORCE_EVAL(0/0.0f);
FORCE_EVAL(0/0.0f);
FORCE_EVAL(0/0.0f);
FORCE_EVAL(0/0.0f);
FORCE_EVAL(0/0.0f);
FORCE_EVAL(0/0.0f);
FORCE_EVAL((float)x);
FORCE_EVAL(x*x);
FORCE_EVAL(x+x);
FORCE_EVAL(x*x + ux.f*ux.f);
FORCE_EVAL(x+x);
FORCE_EVAL(x*x + ux.f*ux.f);
FORCE_EVAL(x*x + ux.f*ux.f);
FORCE_EVAL(x*x + ux.f*ux.f);
FORCE_EVAL(x+x);
FORCE_EVAL(x*x + ux.f*ux.f);
FORCE_EVAL(x+x);
FORCE_EVAL(x*x + ux.f*ux.f);
FORCE_EVAL(x + toint);
FORCE_EVAL(x + toint);
FORCE_EVAL(x + toint);
FORCE_EVAL(ix < 0x00100000 ? x/0x1p120f : x+0x1p120f);
FORCE_EVAL(ix < 0x00100000 ? x/0x1p120f : x+0x1p120f);
FORCE_EVAL(ix < 0x00100000 ? x/0x1p120f : x+0x1p120f);
if (u.i.se == 0) FORCE_EVAL(x*0x1p-120f);
FORCE_EVAL(ix < 0x00800000 ? x/0x1p120f : x+0x1p120f);
FORCE_EVAL(u.i.se == 0 ? x*0x1p-120f : x+0x1p120f);
FORCE_EVAL(ix < 0x00100000 ? x/0x1p120f : x+0x1p120f);
FORCE_EVAL(ix < 0x00800000 ? x/0x1p120f : x+0x1p120f);
FORCE_EVAL((float)x);
FORCE_EVAL(x*x);
FORCE_EVAL(u.i.se == 0 ? x*0x1p-120f : x+0x1p120f);
FORCE_EVAL((float)(0x1p-126/x));
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL(x + 0x1p120f);
FORCE_EVAL(x + 0x1p120f);