FLT_MAX
#define MAXFLOAT FLT_MAX
double sum = fCachedMemory * FLT_MAX + fCommittedMemory;
float segDist = FLT_MAX;
*distance = FLT_MAX;
double min = FLT_MAX;
BRect bounds(FLT_MAX, FLT_MAX, -FLT_MIN, -FLT_MIN);
float volatile top = FLT_MAX;