ALMGroup
class ALMGroup {
ALMGroup(BLayoutItem* item);
ALMGroup(BView* view);
const std::vector<ALMGroup>& Groups() const;
ALMGroup& operator|(const ALMGroup& right);
ALMGroup& operator/(const ALMGroup& bottom);
ALMGroup();
ALMGroup& _AddItem(const ALMGroup& item,
std::vector<ALMGroup> fGroups;
using BALM::ALMGroup;
class ALMGroup;
const ALMGroup& current = Groups()[i];
ALMGroup::ALMGroup(BLayoutItem* item)
ALMGroup&
ALMGroup::_AddItem(const ALMGroup& item, enum orientation orien)
ALMGroup clone = *this;
ALMGroup::ALMGroup(BView* view)
ALMGroup::LayoutItem() const
ALMGroup::View() const
const std::vector<ALMGroup>&
ALMGroup::Groups() const
ALMGroup::Orientation() const
ALMGroup&
ALMGroup::operator|(const ALMGroup& right)
ALMGroup&
ALMGroup::operator/(const ALMGroup& bottom)
ALMGroup::BuildLayout(BALMLayout* layout, XTab* left, YTab* top, XTab* right,
ALMGroup::ALMGroup()
ALMGroup::_Init(BLayoutItem* item, BView* view, enum orientation orien)
ALMGroup::_Build(BALMLayout* layout, BReference<XTab> left,
(ALMGroup(button1) | (ALMGroup(button2)
/ (ALMGroup(button3) | ALMGroup(BSpaceLayoutItem::CreateGlue())
| ALMGroup(button4))
/ ALMGroup(button5))).BuildLayout(layout);