ALIGNMENT
union ALIGNMENT payload[0];
union ALIGNMENT payload[0];
union ALIGNMENT payload[0];
union ALIGNMENT payload[0];
union ALIGNMENT payload[0];
union ALIGNMENT payload[0];
size = (size + hoardHeap::ALIGNMENT - 1) & ~(hoardHeap::ALIGNMENT - 1);
enum { ALIGNMENT_MASK = ALIGNMENT - 1 };
if (alignment <= ALIGNMENT)