ExtendedThreadSchedulingState
ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread);
ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread);
ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread);
ModelLoader::ExtendedThreadSchedulingState*
ExtendedThreadSchedulingState* info = fState->LookupThread(event->thread);
info = new(std::nothrow) ExtendedThreadSchedulingState(thread);
ModelLoader::ExtendedThreadSchedulingState*
ExtendedThreadSchedulingState* state = _AddThread(event);
ModelLoader::_AddThreadWaitObject(ExtendedThreadSchedulingState* thread,
ExtendedThreadSchedulingState(Model::Thread* thread)
inline ExtendedThreadSchedulingState* LookupThread(thread_id threadID) const
? static_cast<ExtendedThreadSchedulingState*>(thread) : NULL;
delete static_cast<ExtendedThreadSchedulingState*>(thread);
ExtendedThreadSchedulingState* state
ExtendedThreadSchedulingState* state
ExtendedThreadSchedulingState* state
ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread);
ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread);
ExtendedThreadSchedulingState* _AddThread(
ExtendedThreadSchedulingState* _AddUnknownThread(
ExtendedThreadSchedulingState* thread,
struct ExtendedThreadSchedulingState;