ExpressionEvaluationWindow
ExpressionEvaluationWindow::Show()
ExpressionEvaluationWindow::QuitRequested()
ExpressionEvaluationWindow::MessageReceived(BMessage* message)
ExpressionEvaluationWindow::ThreadAdded(const Team::ThreadEvent& event)
ExpressionEvaluationWindow::ThreadRemoved(const Team::ThreadEvent& event)
ExpressionEvaluationWindow::ThreadStateChanged(const Team::ThreadEvent& event)
ExpressionEvaluationWindow::ThreadStackTraceChanged(
ExpressionEvaluationWindow::ValueNodeValueRequested(CpuState* cpuState,
ExpressionEvaluationWindow::ExpressionEvaluationRequested(ExpressionInfo* info,
ExpressionEvaluationWindow::ValueNodeWriteRequested(ValueNode* node,
ExpressionEvaluationWindow::_Init()
ExpressionEvaluationWindow::_HandleThreadSelectionChanged(int32 threadID)
ExpressionEvaluationWindow::_HandleFrameSelectionChanged(int32 index)
ExpressionEvaluationWindow::_HandleThreadAdded(int32 threadID)
ExpressionEvaluationWindow::ExpressionEvaluationWindow(BHandler* closeTarget,
ExpressionEvaluationWindow::_HandleThreadRemoved(int32 threadID)
ExpressionEvaluationWindow::_HandleThreadStateChanged(int32 threadID)
ExpressionEvaluationWindow::_HandleThreadStackTraceChanged(int32 threadID)
ExpressionEvaluationWindow::_UpdateThreadList()
ExpressionEvaluationWindow::_UpdateFrameList()
ExpressionEvaluationWindow::_CreateThreadMenuItem(::Thread* thread,
ExpressionEvaluationWindow::~ExpressionEvaluationWindow()
ExpressionEvaluationWindow*
ExpressionEvaluationWindow::Create(BHandler* closeTarget, ::Team* team,
ExpressionEvaluationWindow* self = new ExpressionEvaluationWindow(
class ExpressionEvaluationWindow : public BWindow, private Team::Listener,
ExpressionEvaluationWindow(
~ExpressionEvaluationWindow();
static ExpressionEvaluationWindow* Create(BHandler* fCloseTarget,
fExpressionEvalWindow = ExpressionEvaluationWindow::Create(
ExpressionEvaluationWindow* fExpressionEvalWindow;
class ExpressionEvaluationWindow;