EventMask
u_int EventMask;
u_int EventMask;
uint32 EventMask();
} else if (EventMask() != B_POINTER_EVENTS) {
if (EventMask() != 0)
if (view->EventMask() != 0) {
uint32 EventMask() const
return (emWatcher && (emWatcher->EventMask() & fEvent));
uint32 EventMask() const;