EventList
EventList fSchedulingEvents;
BottomlineWindow::HandleInputMethodEvent(BMessage* event, EventList& newEvents)
void HandleInputMethodEvent(BMessage* event, EventList& newEvents);
EventList events;
InputServer::_UpdateMouseAndKeys(EventList& events)
InputServer::_SanitizeEvents(EventList& events)
InputServer::_MethodizeEvents(EventList& events)
EventList newEvents;
InputServer::_FilterEvents(EventList& events)
InputServer::_DispatchEvents(EventList& events)
InputServer::_FilterEvent(BInputServerFilter* filter, EventList& events,
EventList addedEvents;
EventList::Private(&addedEvents).AsBList()->AddList(&newEvents);
void _UpdateMouseAndKeys(EventList& events);
bool _SanitizeEvents(EventList& events);
bool _MethodizeEvents(EventList& events);
bool _FilterEvents(EventList& events);
void _DispatchEvents(EventList& events);
void _FilterEvent(BInputServerFilter* filter, EventList& events,
EventList fEventQueue;
EventList fMethodQueue;
EventList fEventList;
EventList::Iterator listIter = fEventList.GetIterator();