EqualizerAddOn
return new EqualizerAddOn(image);
EqualizerAddOn::~EqualizerAddOn()
EqualizerAddOn::EqualizerAddOn(image_id image)
EqualizerAddOn::InitCheck(const char **text)
EqualizerAddOn::CountFlavors()
status_t EqualizerAddOn::GetFlavorAt(int32 idx, const flavor_info** info)
EqualizerAddOn::InstantiateNodeFor(const flavor_info* info, BMessage* config,
EqualizerAddOn::GetConfigurationFor(BMediaNode* node, BMessage* message)
EqualizerAddOn::WantsAutoStart()
EqualizerAddOn::AutoStart(int count, BMediaNode** node, int32* id, bool* more)
class EqualizerAddOn : public BMediaAddOn {
virtual ~EqualizerAddOn();
explicit EqualizerAddOn(image_id image);