EntryFinished
virtual bool EntryFinished(const char* path, status_t error);
virtual bool EntryFinished(const char* path, status_t error);
&& fController->EntryFinished(sourcePath, error)) {
&& fController->EntryFinished(sourcePath, error)) {
&& fController->EntryFinished(sourcePath, error)) {
fController->EntryFinished(sourcePath, B_OK);
if (fController->EntryFinished(path, error))
&& fController->EntryFinished(path, error)) {
fController->EntryFinished(path, B_OK);
if (fController->EntryFinished(path, error))