Entries
const LocatableEntryList& Entries() const { return fEntries; }
UINT32 Entries;
UINT32 Entries;
UINT32 Entries; /* Number of watchdog entries that follow */
const RefMap& Entries() const
= directory->Entries().GetIterator();
if (fIndex == (int32)sTracingMetaData->Entries() + 1)
if (index <= 0 || index > (int32)sTracingMetaData->Entries()) {
fIndex = (index <= 0 ? 0 : sTracingMetaData->Entries() + 1);
if ((int32)sTracingMetaData->Entries() + 1 - fIndex < distance) {
distance = sTracingMetaData->Entries() + 1 - fIndex;
fIndex = sTracingMetaData->Entries() + 1;
|| sTracingMetaData->Entries() != _previousEntries) {
maxToCheck = sTracingMetaData->Entries();
if (maxToCheck > (int32)sTracingMetaData->Entries())
maxToCheck = sTracingMetaData->Entries();
if (start <= 0 || start > (int32)sTracingMetaData->Entries())
start = max_c(1, sTracingMetaData->Entries());
lastToCheck = min_c((int32)sTracingMetaData->Entries(),
|| sTracingMetaData->Entries() != _previousEntries) {
sTracingMetaData->Entries(), entriesEver);
_previousEntries = sTracingMetaData->Entries();
inline uint32 Entries() const;