EngineAt
OpenSoundDeviceEngine *engine = device->EngineAt(i);
OpenSoundDeviceEngine *next = device->EngineAt(j);
OpenSoundDeviceEngine *next = device->EngineAt(j);
while ((engine = EngineAt(0))) {
OpenSoundDeviceEngine *engine = EngineAt(i);
OpenSoundDeviceEngine *EngineAt(int32 i);
OpenSoundDeviceEngine *engine = fDevice->EngineAt(0);
OpenSoundDeviceEngine* engine = fDevice->EngineAt(i);
OpenSoundDeviceEngine* engine = fDevice->EngineAt(i);