EHCI_ITEM_TERMINATE
if (descriptor->next_phy & EHCI_ITEM_TERMINATE) {
while (!(itd->next_phy & EHCI_ITEM_TERMINATE) && itd->prev != NULL) {
result->next_phy = EHCI_ITEM_TERMINATE;
result->overlay.alt_next_phy = EHCI_ITEM_TERMINATE;
queueHead->overlay.alt_next_phy = EHCI_ITEM_TERMINATE;
queueHead->overlay.alt_next_phy = EHCI_ITEM_TERMINATE;
queueHead->overlay.alt_next_phy = EHCI_ITEM_TERMINATE;
result->next_phy = EHCI_ITEM_TERMINATE;
result->alt_next_phy = EHCI_ITEM_TERMINATE;
result->next_phy = EHCI_ITEM_TERMINATE;
result->next_phy = EHCI_ITEM_TERMINATE;
if (descriptor->next_phy & EHCI_ITEM_TERMINATE)
first->alt_next_phy = EHCI_ITEM_TERMINATE;
if (current->next_phy & EHCI_ITEM_TERMINATE)
if (current->next_phy & EHCI_ITEM_TERMINATE)
if (current->next_phy & EHCI_ITEM_TERMINATE)
queueHead->overlay.next_phy = EHCI_ITEM_TERMINATE;
queueHead->overlay.alt_next_phy = EHCI_ITEM_TERMINATE;
sitd->back_phy = EHCI_ITEM_TERMINATE;
firstLogical->next_phy = EHCI_ITEM_TERMINATE;
fAsyncQueueHead->overlay.next_phy = EHCI_ITEM_TERMINATE;
if ((descriptor->next_phy & EHCI_ITEM_TERMINATE) != 0) {