DspSendCommand
result = DspSendCommand(fb_scratch1, fb_scratch0);
DspSendCommand(fb_scratch1, fb_scratch0);
DspSendCommand(fb_scratch1, fb_scratch0);
DspSendCommand(fb_scratch1, fb_scratch0);
DspSendCommand(fb_scratch1, fb_scratch0);
DspSendCommand(fb_scratch1, fb_scratch0);
result = DspSendCommand(fb_scratch1, fb_scratch0);
result = DspSendCommand(fb_scratch1, fb_scratch0);
result = DspSendCommand(fb_scratch1, fb_scratch0);
result = DspSendCommand(fb_scratch1, fb_scratch0);
result = DspSendCommand(fb_scratch1, fb_scratch0);
result = DspSendCommand(fb_scratch1, fb_scratch0);
result = DspSendCommand(fb_scratch1, fb_scratch0);
result = DspSendCommand(fb_scratch1, fb_scratch0);
result = DspSendCommand(fb_scratch1, fb_scratch0);
result = DspSendCommand(0, fb_scratch0);
result = DspSendCommand(fb_scratch1, fb_scratch0);
result = DspSendCommand(fb_scratch1, fb_scratch0);
result = DspSendCommand(0, fb_scratch0);
DspSendCommand(0, fb_scratch0);
DspSendCommand(0, fb_scratch0);
DspSendCommand(0, fb_scratch0);
status_t DspSendCommand( uint32 fb_scratch1, uint32 fb_scratch0 );