DrawTransaction
DrawTransaction transaction(this, clipped);
DrawTransaction(DrawingEngine *engine, const BRect &bounds)
DrawTransaction transaction(this, clipped);
DrawTransaction transaction(this);
DrawTransaction transaction(this);
DrawTransaction transaction(this, fPainter->TransformAndClipRect(clipped));
DrawTransaction transaction(this, fPainter->TransformAndClipRect(clipped));
DrawTransaction(DrawingEngine *engine)
DrawTransaction transaction(this, fPainter->TransformAndClipRect(touched));
DrawTransaction transaction(this, fPainter->TransformAndClipRect(touched));
DrawTransaction transaction(this, fPainter->TransformAndClipRect(touched));
DrawTransaction(DrawingEngine *engine, const BRegion ®ion)
DrawTransaction transaction(this, fPainter->ClipRect(b));
DrawTransaction transaction(this, fPainter->ClipRect(b));
DrawTransaction transaction(this, fPainter->ClipRect(r));
DrawTransaction transaction(this, fPainter->TransformAndClipRect(viewRect));
DrawTransaction transaction(this, fPainter->TransformAndClipRect(clipped));
DrawTransaction transaction(this, fPainter->TransformAndClipRect(r));
DrawTransaction transaction(this);
DrawTransaction transaction(this);
DrawTransaction transaction(this, fPainter->TransformAndClipRect(clipped));
DrawTransaction transaction(this, fPainter->TransformAndClipRect(clipped));
DrawTransaction transaction(this, fPainter->TransformAndClipRect(bounds));
DrawTransaction transaction(this, fPainter->TransformAndClipRect(bounds));
DrawTransaction transaction(this, touched);
DrawTransaction transaction(this, fPainter->ClipRect(r));
DrawTransaction transaction(this, r);
DrawTransaction transaction(this, r);
DrawTransaction transaction(this, fPainter->TransformAndClipRect(clipped));
DrawTransaction transaction(this, fPainter->TransformAndClipRect(r));
DrawTransaction transaction(this, fPainter->TransformAndClipRect(clipped));
DrawTransaction transaction(this, fPainter->TransformAndClipRect(r));
DrawTransaction transaction(this, clipped);
DrawTransaction transaction(this, clipped);
friend class DrawTransaction;