DrawBitmapAsync
void DrawBitmapAsync(const BBitmap* aBitmap,
void DrawBitmapAsync(const BBitmap* aBitmap,
void DrawBitmapAsync(const BBitmap* aBitmap,
void DrawBitmapAsync(const BBitmap* aBitmap,
void DrawBitmapAsync(const BBitmap* aBitmap);
view->DrawBitmapAsync(F->bitmap, b, b);
DrawBitmapAsync(m_backgroundBitmap, BPoint(x, y));
DrawBitmapAsync(m_icon, p);
target->DrawBitmapAsync(m_icon, p);
target->DrawBitmapAsync(m_icon, p);
menu->DrawBitmapAsync(fIcon, iconRect);
menu->DrawBitmapAsync(fIcon, updateRect);
menu->DrawBitmapAsync(fIcon, updateRect);
menu->DrawBitmapAsync(fBitmap);
DrawBitmapAsync(fIconBitmap, BPoint(18, 6));
DrawBitmapAsync(bitmap, bitmap->Bounds(), fVideoFrame, options);
DrawBitmapAsync(fSubtitleBitmap->Bitmap(), fSubtitleFrame.LeftTop());
DrawBitmapAsync(fBackBitmap, bitmapRect, viewRect);
DrawBitmapAsync(fImage, Bounds());
DrawBitmapAsync(bitmap, RowIconFrameAt(index++).LeftTop());
DrawBitmapAsync(bitmap, ColumnIconFrameAt(index2++).LeftTop());
DrawBitmapAsync(picture, srcRect, fPictureRect,
DrawBitmapAsync(fBitmap, BPoint(0, 0));
DrawBitmapAsync(fBitmap, BPoint(0,0));
DrawBitmapAsync(&leftBitmap, BRect(BPoint(0, 0),
DrawBitmapAsync(&rightBitmap, BRect(BPoint(5, 0), kLeftRightTrackSliderSize),
DrawBitmapAsync(&leftThumbBitmap, BRect(BPoint(0, 0),
DrawBitmapAsync(&rightThumbBitmap, BRect(BPoint(6, 0),
DrawBitmapAsync(bitmaps->GetBitmap(ModeMask()));
DrawBitmapAsync(&fLeftBitmap, BPoint(5, 1));
DrawBitmapAsync(&fRightBitmap, BPoint(fRight + 1, 1));
DrawBitmapAsync(&fButtonBitmap, BPoint(position - 5, 3));
DrawBitmapAsync(&fIconBitmap);
DrawBitmapAsync(fIcon, BPoint(15.0f, 10.0f));
DrawBitmapAsync(fIconBitmap, BPoint(be_control_look->DefaultLabelSpacing() * 3,
DrawBitmapAsync(fBacking, drawHere);
view->DrawBitmapAsync(fDownSortArrow, leftTop);
view->DrawBitmapAsync(fUpSortArrow, leftTop);
DrawBitmapAsync(bitmap, bitmapRect, viewRect, 0);
DrawBitmapAsync(bitmap, bitmap->Bounds().OffsetToCopy(B_ORIGIN),
DrawBitmapAsync(bitmap, PenLocation());
DrawBitmapAsync(bitmap, bitmapRect, viewRect, options);
DrawBitmapAsync(bitmap, bitmapRect, viewRect, 0);
DrawBitmapAsync(bitmap, where);
DrawBitmapAsync(&fIcon, BPoint(18 * iconLayoutScale,
view->DrawBitmapAsync(bitmap, where);
view->DrawBitmapAsync(bitmap, where);
Menu()->DrawBitmapAsync(fDeviceIcon, where);
Menu()->DrawBitmapAsync(fIcon, IconRect().LeftTop());
owner->DrawBitmapAsync(fIcon, iconPoint);
owner->DrawBitmapAsync(stateIcon, iconPoint);
DrawBitmapAsync(fBitmap, updateRect, updateRect);
menu->DrawBitmapAsync(&fIcon);
DrawBitmapAsync(fBitmap, fBitmap->Bounds(), iconRect);
DrawBitmapAsync(fGears, BPoint(5.0, 10.0));