DragTo
fCurrentState->DragTo(fMousePos, fModifiers);
fCurrentState->DragTo(fMousePos, fModifiers);
virtual void DragTo(BPoint current, uint32 modifiers) = 0;
virtual void DragTo(BPoint current, uint32 modifiers);
fCurrentState->DragTo(fMousePos, fModifiers);
fCurrentState->DragTo(fMousePos, fModifiers);
virtual void DragTo(BPoint current, uint32 modifiers);
virtual void DragTo(BPoint current, uint32 modifiers);
virtual void DragTo(BPoint current, uint32 modifiers);
virtual void DragTo(BPoint current, uint32 modifiers) = 0;
virtual void DragTo(BPoint current, uint32 modifiers);
virtual void DragTo(BPoint current, uint32 modifiers);