Do
virtual status_t Do() = 0;
virtual status_t Do(const entry_ref& entry, bool* _entryIsDir);
virtual status_t Do(const entry_ref& entry, bool* _entryIsDir)
virtual status_t Do(const entry_ref& entry, bool* _entryIsDir);
virtual void Do(State *state) = 0;
command->Do(state);
job->Done(job->Do(this));
return job->Do(this);
virtual status_t Do(BDebugLooper* looper) = 0;
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
status_t error = job->Do();
virtual status_t Do() = 0;
status_t error = job->Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
virtual status_t Do();
status_t error = Do(entry, &entryIsDir);
virtual void Do() = 0;
job->Do();
virtual bool Do(EventQueue *queue);
bool deleteEvent = event->Do(this) || autoDeleteEvent;
virtual bool Do(EventQueue *queue);
return fCreator.Do(*ref, _entryIsDir);
return fUpdater.Do(*entry, _entryIsDir);
status_t Do(void);
status_t err = Do();
status_t err = Do();
status_t err = Do();
status_t err = Do();
test->Do();
result = command->Do(argc, argv);
virtual fssh_status_t Do(int argc, const char* const* argv);