Disconnect
virtual void Disconnect(
status_t Disconnect(int8 reason = BT_REMOTE_USER_ENDED_CONNECTION);
void Disconnect();
virtual void Disconnect(const media_source& what,
virtual status_t Disconnect();
status_t Disconnect(media_node_id sourceNode,
status_t Disconnect(const media_output& output,
void Disconnect(BMidi* fromObject);
status_t Disconnect(BMidiConsumer *cons);
virtual void Disconnect();
virtual void Disconnect();
virtual status_t Disconnect();
status_t Disconnect();
void Disconnect();
void Disconnect();
fListener->Disconnect();
entry->fConnection->Disconnect();
fConnection->Disconnect();
fProtocol.Disconnect();
status_t Disconnect();
fServerConnection->Disconnect();
fServerConnection->Disconnect();
Disconnect();
Disconnect();
Disconnect();
Disconnect();
Disconnect();
Disconnect();
Disconnect();
Disconnect();
Disconnect();
fServerConnection->Disconnect();
fServerConnection->Disconnect();
Disconnect();
protocol.Disconnect();
status_t Disconnect();
Disconnect();
void Disconnect();
itr->Disconnect();
virtual void Disconnect(
virtual status_t Disconnect();
virtual void Disconnect(const media_source & what,
virtual void Disconnect(const media_source &src,
status_t Disconnect();
fDevice->Disconnect();
virtual void Disconnect( const media_source& what,
Disconnect(fOutput.source, fOutput.destination);
virtual void Disconnect(const media_source & what,
virtual void Disconnect(const media_source& what,
virtual void Disconnect(const media_source& what,
virtual void Disconnect(const media_source& what,
virtual void Disconnect(const media_source& what,
virtual void Disconnect(const media_source & what,
status = roster->Disconnect(output.source.id,output.source,
virtual void Disconnect(
void Disconnect(
Disconnect(fOutput.source, fOutput.destination);
virtual void Disconnect(const media_source & what,
Disconnect(fOutput.source, fOutput.destination);
virtual void Disconnect(const media_source & what,
virtual void Disconnect(
Disconnect(fOutput.source, fOutput.destination);
virtual void Disconnect(const media_source & what,
virtual void Disconnect(const media_source &src,
status = roster->Disconnect(input.source.id,input.source,
fMediaRoster->Disconnect(fProducerOut.node.node, fProducerOut.source,
err = roster->Disconnect(
err = roster->Disconnect(
virtual void Disconnect(
r->Disconnect(mConnection.producer.node, mConnection.source,
virtual void Disconnect(
err = fMediaRoster->Disconnect(fVideoConnection.producer.node,
err = fMediaRoster->Disconnect(fAudioConnection.producer.node,
virtual void Disconnect(const media_source &what,
Disconnect(fOutput.source, fOutput.destination);
virtual void Disconnect(const media_source& what,
endpoint->Disconnect(fSynthBridge);
err = producer->Disconnect(consumer);
void Disconnect(int32 consumerID);
Disconnect(prod, cons);
(*i)->Disconnect(cons);
void Disconnect(int32 prod, int32 cons);
Disconnect();
virtual void Disconnect();
fDriverInterface->Disconnect();
return fRecorder->Disconnect();
return BMediaRoster::Roster()->Disconnect(output.node.node, output.source, input.node.node, input.destination);
assert(input->Disconnect() == B_OK);
assert(sProducer->Disconnect() == B_OK);
assert(sFilter->Disconnect() == B_OK);
void Disconnect(const media_source& what,
roster->Disconnect(fConnection->producer.node, fConnection->source,
Disconnect();
Disconnect();
Disconnect();
Disconnect(request->source, request->destination);
err = BMediaRoster::CurrentRoster()->Disconnect(
Disconnect();
return Disconnect(output.node.node, output.source, input.node.node,
virtual void Disconnect(const media_source& what,
err = roster->Disconnect(fMediaOutput, fMediaInput);
InputAt(i)->Disconnect();
OutputAt(i)->Disconnect();
Disconnect();
return BMediaRoster::CurrentRoster()->Disconnect(
return BMediaRoster::CurrentRoster()->Disconnect(
virtual void Disconnect(const media_source& source,
if (fProducer->Disconnect(fromObject->fConsumer) == B_OK) {
fRemoteSource->Disconnect(fLocalSink);
fLocalSource->Disconnect(fRemoteSink);
fRemoteSource->Disconnect(fLocalSink);
fStore->Disconnect(this);
Disconnect();
Disconnect();
BSocket::Disconnect();
BSocket::Disconnect();
BSocket::Disconnect();
BSocket::Disconnect();
Disconnect();
fSocket.Disconnect();
messenger->fSocket.Disconnect();
fSocket->Disconnect();
fSocket->Disconnect();
fSocket->Disconnect();
fSocket->Disconnect();
fSocket->Disconnect();
request.Disconnect();
request.Disconnect();
request.Disconnect();
void Disconnect() noexcept;
remote->Disconnect();
if (fMediaRoster->Disconnect(sourceNode, inputs[i].source,
if (fMediaRoster->Disconnect(node.node, outputs[i].source,
virtual void Disconnect(
rv = roster->Disconnect(sourceNodeID, output.source, destinationNodeID, input.destination);
store->Disconnect(text);