DirectoryEntryTable
DirectoryEntryTable::AddEntry(ino_t id, Entry *child)
DirectoryEntryTable::RemoveEntry(Directory *node, Entry *child)
DirectoryEntryTable::RemoveEntry(ino_t id, Entry *child)
DirectoryEntryTable::RemoveEntry(ino_t id, const char *name)
DirectoryEntryTable::GetEntry(ino_t id, const char *name)
class DirectoryEntryTable {
DirectoryEntryTable();
~DirectoryEntryTable();
DirectoryEntryTable::DirectoryEntryTable()
DirectoryEntryTable::~DirectoryEntryTable()
DirectoryEntryTable::InitCheck() const
DirectoryEntryTable::AddEntry(Directory *node, Entry *child)
fDirectoryEntryTable = new(nothrow) DirectoryEntryTable;
info.AddOtherAllocation(sizeof(DirectoryEntryTable));
DirectoryEntryTable *fDirectoryEntryTable;
class DirectoryEntryTable;