Direction
font_direction Direction() const;
uint8 Direction() const;
UINT8 Direction;
(((fPipe->Direction() == Pipe::In) ? 7268 : 6265)
if (fPipe->Direction() == Pipe::In)
| (pipe->Direction() == Pipe::In ? USB_ENDPOINT_ADDR_DIR_IN
pipeDirection Direction() const { return fDirection; }
bool directionIn = (pipe->Direction() == Pipe::In);
bool directionIn = (pipe->Direction() == Pipe::In);
bool directionIn = (pipe->Direction() == Pipe::In);
bool directionIn = (pipe->Direction() == Pipe::In);
bool directionIn = (pipe->Direction() == Pipe::In);
if (pipe->Direction() == Pipe::Out)
switch (pipe->Direction()) {
bool directionIn = (pipe->Direction() == Pipe::In);
bool directionIn = (pipe->Direction() == Pipe::In);
bool directionIn = (pipe->Direction() == Pipe::In);
if (transfer->TransferPipe()->Direction() == Pipe::In) {
bool directionIn = (transfer->TransferPipe()->Direction() != Pipe::Out);
+ (pipe->Direction() != Pipe::Out ? 1 : 0)) - 1;
pipe->Direction() == Pipe::In, pipe->Interval(), pipe->MaxPacketSize(),
(td->transfer->TransferPipe()->Direction() != Pipe::Out));
bool directionIn = (transfer->TransferPipe()->Direction() != Pipe::Out);
bool directionIn = (pipe->Direction() == Pipe::In);
fDirection(style.Direction()),
fDirection = fStyle->Direction();
font_direction Direction() const
Add((uint8)font.Direction());
uint32 flags = uint32(Direction()) << B_PRIVATE_FONT_DIRECTION_SHIFT;
font_direction Direction() const
switch (font.Direction()) {
printf("\t\tdirection: unknown (%d)\n", font.Direction());
CPPUNIT_ASSERT(language.Direction() == B_LEFT_TO_RIGHT);