DesktopPoseView
return new DesktopPoseView(model, viewMode);
DesktopPoseView* PoseView() const;
inline DesktopPoseView*
return dynamic_cast<DesktopPoseView*>(_inherited::PoseView());
DesktopPoseView::InitDesktopDirentIterator(BPoseView* nodeMonitoringTarget,
DesktopPoseView::AdoptSystemColors()
DesktopPoseView::HasSystemColors() const
DesktopPoseView::InitDirentIterator(const entry_ref* ref)
DesktopPoseView::AddPosesThreadValid(const entry_ref*) const
DesktopPoseView::AddPosesCompleted()
DesktopPoseView::CreateTrashPose()
DesktopPoseView::Represents(const node_ref* ref) const
DesktopPoseView::Represents(const entry_ref* ref) const
DesktopPoseView::StartSettingsWatch()
DesktopPoseView::StopSettingsWatch()
DesktopPoseView::AdaptToVolumeChange(BMessage* message)
DesktopPoseView::AdaptToDesktopIntegrationChange(BMessage* message)
DesktopPoseView::AdaptToBackgroundColorChange()
DesktopPoseView::DesktopPoseView(Model* model, uint32 viewMode)
DesktopPoseView::AttachedToWindow()
DesktopPoseView::MessageReceived(BMessage* message)
class DesktopPoseView : public BPoseView {
DesktopPoseView(Model*, uint32 viewMode);
DesktopPoseView::IsDesktopView() const
return DesktopPoseView::InitDesktopDirentIterator(this, ref);
fContainer = DesktopPoseView::InitDesktopDirentIterator(0, startModel.EntryRef());