Depth
UINT32 Depth)
if (Depth > 0)
Depth, " ", Depth, ObjDesc, ObjDesc->Common.ReferenceCount));
ObjDesc->Package.Elements[Index], Depth + 1);
AcpiExDumpOperand (ObjDesc->Field.RegionObj, Depth + 1);
AcpiExDumpOperand (ObjDesc->BufferField.BufferObj, Depth + 1);
UINT32 Depth);
fsblock_t path[stream->extent_header.Depth()];
for (; stream->extent_header.Depth() != 0;) {
TRACE("Enlarge() depth %d\n", stream->extent_header.Depth());
B_PRId32 "\n", stream->extent_header.Depth(), level);
fStream->extent_header.SetDepth(stream->extent_header.Depth()
fStream->extent_header.Depth());
uint16 depth = stream->extent_header.Depth();
depth = stream->extent_header.Depth() - 1;
stream->extent_header.Depth(), level);
if (stream->extent_header.Depth() == 1) {
fsblock_t path[stream->extent_header.Depth()];
for (; stream->extent_header.Depth() != 0;) {
TRACE("Shrink() depth %d\n", stream->extent_header.Depth());
stream->extent_header.Depth());
if (stream->extent_header.Depth() == 0) {
if (child->extent_header.Depth() != (stream->extent_header.Depth() - 1)
if (stream->extent_header.Depth() == 0) {
if (child->extent_header.Depth() != (stream->extent_header.Depth() - 1)
while (stream->extent_header.Depth() != 0) {
stream->extent_header.Depth());
uint16 Depth() const { return B_LENDIAN_TO_HOST_INT16(depth); }
Fractal->Depth = fAdditive ? MAX_DEPTH_2 + 1 : MAX_DEPTH_2;
Fractal->Depth = fAdditive ? MAX_DEPTH_3 + 1 : MAX_DEPTH_3;
Fractal->Depth = MAX_DEPTH_4;
Fractal->Depth = MAX_DEPTH_5;
for (i = 0; i <= Fractal->Depth + 2; ++i)
if (F->Depth && ((x - xo) >> 4) && ((y - yo) >> 4)) {
F->Depth--;
F->Depth++;
int Depth;
int Depth() { return fCurrentDepth; };
uint8 Depth;
int16 LeftEdge, TopEdge, Width, Height, Depth;
gKernelArgs.frame_buffer.depth = gScreen->RastPort.BitMap->Depth;
* gScreen->RastPort.BitMap->Depth / 8;
return ModeOps::Depth(mode);
gKernelArgs.frame_buffer.depth = sMode->ops->Depth(sMode);
virtual int16 Depth(const struct video_mode *mode=NULL);
virtual int16 Depth(const struct video_mode *mode=NULL);
mode->bits_per_pixel = Depth();
(int32)Width(mode), (int32)Height(mode), (int32)Depth(mode));
(int32)Width(mode), (int32)Height(mode), (int32)Depth(mode));