DelayedMessage
DelayedMessage::DelayedMessage(int32 code, bigtime_t delay,
DelayedMessage::~DelayedMessage()
DelayedMessage::AddTarget(port_id port)
DelayedMessage::SetMerge(DMMergeMode mode, uint32 match)
DelayedMessage::SetFailureCallback(void (*callback)(int32, port_id, void*),
DelayedMessage::Attach(const void* data, size_t size)
DelayedMessage::Flush()
DelayedMessage::HandOff()
ScheduledMessage(DelayedMessage& message);
ScheduledMessage::ScheduledMessage(DelayedMessage& message)
bool Merge(DelayedMessage& message);
ScheduledMessage::Merge(DelayedMessage& other)
DelayedMessageSender::ScheduleMessage(DelayedMessage& message)
status_t ScheduleMessage (DelayedMessage& message);
DelayedMessage::Attach(const Type& data)
DelayedMessage::AttachList(const BObjectList<Type>& list)
DelayedMessage::AttachList(const BObjectList<Type>& list, bool* which)
class DelayedMessage {
DelayedMessage(int32 code, bigtime_t delay,
~DelayedMessage();
DelayedMessage delayed(AS_SET_UI_COLORS, DM_60HZ_DELAY);
Desktop::GetAllWindowTargets(DelayedMessage& message)
Desktop::GetAllAppTargets(DelayedMessage& message)
int32 GetAllWindowTargets(DelayedMessage& message);
int32 GetAllAppTargets(DelayedMessage& message);
DelayedMessage delayed(AS_VIEW_INVALIDATE_RECT, time, true);