DefaultManager
DefaultManager::SaveState(NodeManager *node_manager)
DefaultManager::Set(media_node_id node_id, const char *input_name,
DefaultManager::Get(media_node_id *nodeid, char *input_name, int32 *inputid,
DefaultManager::Rescan()
DefaultManager::rescan_thread(void *arg)
reinterpret_cast<DefaultManager *>(arg)->_RescanThread();
DefaultManager::_RescanThread()
DefaultManager::_FindPhysical(volatile media_node_id *id, uint32 default_type,
DefaultManager::DefaultManager()
DefaultManager::_FindTimeSource()
DefaultManager::_FindAudioMixer()
DefaultManager::_ConnectMixerToOutput()
DefaultManager::Dump()
DefaultManager::CleanupTeam(team_id team)
DefaultManager::~DefaultManager()
DefaultManager::LoadState()
class DefaultManager {
DefaultManager();
~DefaultManager();
fDefaultManager(new DefaultManager)
DefaultManager* fDefaultManager;
class DefaultManager;