DefaultLabelSpacing
virtual float DefaultLabelSpacing() const = 0;
virtual float DefaultLabelSpacing() const;
width = icon->Bounds().Width() + DefaultLabelSpacing() + 1;
virtual float DefaultLabelSpacing() const;
(int32)(be_control_look->DefaultLabelSpacing() / 3.0f);
itemRect.left = fBoxRect.right + be_control_look->DefaultLabelSpacing();
float insets = be_control_look->DefaultLabelSpacing() * 2;
float insets = be_control_look->DefaultLabelSpacing() * 2;
const float offset = be_control_look->DefaultLabelSpacing();
float insets = be_control_look->DefaultLabelSpacing() * 2;
float insets = be_control_look->DefaultLabelSpacing() * 2;
+ be_control_look->DefaultLabelSpacing() * kLabelCount));
minWidth = be_control_look->DefaultLabelSpacing() * 67.0f;
minHeight = be_control_look->DefaultLabelSpacing() * 52.0f;
minWidth += 2 * be_control_look->DefaultLabelSpacing();
frame.InsetBy(be_control_look->DefaultLabelSpacing(), 0);
return width + be_control_look->DefaultLabelSpacing() * 2.0f;
+ be_control_look->DefaultLabelSpacing() * 3;
const float padding = be_control_look->DefaultLabelSpacing() * 2;
+ be_control_look->DefaultLabelSpacing();
const float padding = be_control_look->DefaultLabelSpacing() * 2;
const float padding = be_control_look->DefaultLabelSpacing();
: BRow(ceilf(be_control_look->DefaultLabelSpacing() * 3.3f))
sIconGap = ceilf(be_control_look->DefaultLabelSpacing() / 3.0f);
float margin = be_control_look->DefaultLabelSpacing();
float spacing = be_control_look->DefaultLabelSpacing();
sLabelOffset = ceilf((be_control_look->DefaultLabelSpacing() / 3.0f) * 4.0f);
sLabelOffset = ceilf((be_control_look->DefaultLabelSpacing() / 3.0f) * 4.0f);
BRect frame(0, 0, be_control_look->DefaultLabelSpacing() * 37.0f,
be_control_look->DefaultLabelSpacing() * 23.0f);
float hInset = floorf(be_control_look->DefaultLabelSpacing() / 2);
- floorf(be_control_look->DefaultLabelSpacing() / 2);
const float inset = be_control_look->DefaultLabelSpacing();
const float inset = be_control_look->DefaultLabelSpacing();
size.height = be_control_look->DefaultLabelSpacing() * 11.0f;
(be_control_look->DefaultLabelSpacing() / 3.0f);
iconFrame.left += be_control_look->DefaultLabelSpacing() / 2;
(be_control_look->DefaultLabelSpacing() / 3.0f));
*width += fIcon->Bounds().Width() + be_control_look->DefaultLabelSpacing();
loc.x += ceilf(be_control_look->DefaultLabelSpacing() * 3.3f);
*_width += ceilf(be_control_look->DefaultLabelSpacing() * 2.0f)
loc.x += ceilf(be_control_look->DefaultLabelSpacing() * 3.3f);
loc.x += ceilf(be_control_look->DefaultLabelSpacing() * 3.3f);
const float kLabelSpacing = be_control_look->DefaultLabelSpacing();
fLabelOffset = be_control_look->DefaultLabelSpacing();
SetInsets(be_control_look->DefaultLabelSpacing(), 2, 0, 2);
fPreviewTextWidth = be_control_look->DefaultLabelSpacing() * 58.0f;
frame.right = closeRect.left - be_control_look->DefaultLabelSpacing();
float extra = be_control_look->DefaultLabelSpacing();
float spacing = be_control_look->DefaultLabelSpacing();
+ be_control_look->DefaultLabelSpacing();
+ be_control_look->DefaultLabelSpacing();
+ be_control_look->DefaultLabelSpacing();
+ be_control_look->DefaultLabelSpacing());
+ be_control_look->DefaultLabelSpacing(),
*_width = be_control_look->DefaultLabelSpacing() * 3;
*_height = be_control_look->DefaultLabelSpacing();
stripeRect.right = kIconStripeWidthFactor * be_control_look->DefaultLabelSpacing();
DrawBitmapAsync(fIconBitmap, BPoint(be_control_look->DefaultLabelSpacing() * 3,
be_control_look->DefaultLabelSpacing()));
left = right = be_control_look->DefaultLabelSpacing();
const float labelSpacing = be_control_look->DefaultLabelSpacing();
+ be_control_look->DefaultLabelSpacing();
width += be_control_look->DefaultLabelSpacing()
width += be_control_look->DefaultLabelSpacing()
width = icon->Bounds().Width() + DefaultLabelSpacing() + 1;
const float labelSpacing = be_control_look->DefaultLabelSpacing();
+ be_control_look->DefaultLabelSpacing();
+ be_control_look->DefaultLabelSpacing(),
+ be_control_look->DefaultLabelSpacing();
labelRect.left = knobRect.right + 1 + be_control_look->DefaultLabelSpacing();
width += be_control_look->DefaultLabelSpacing()
width += be_control_look->DefaultLabelSpacing()
+ be_control_look->DefaultLabelSpacing());
owner->MovePenTo(frame.left + be_control_look->DefaultLabelSpacing(),
const float padding = ceilf(be_control_look->DefaultLabelSpacing() * 3.3f);
(be_control_look->DefaultLabelSpacing() * 1.3f));
+ be_control_look->DefaultLabelSpacing();
+ be_control_look->DefaultLabelSpacing(),
+ be_control_look->DefaultLabelSpacing();
float hPadding = be_control_look->DefaultLabelSpacing();
be_control_look->DefaultLabelSpacing())
const float labelSpacing = be_control_look->DefaultLabelSpacing();
const float labelSpacing = be_control_look->DefaultLabelSpacing();
minW = be_control_look->DefaultLabelSpacing() * 10;
float maxW = be_control_look->DefaultLabelSpacing() * 30;
*width += fDeviceIcon->Bounds().Width() + be_control_look->DefaultLabelSpacing();
drawPoint.x += fDeviceIcon->Bounds().Width() + be_control_look->DefaultLabelSpacing();
kMaxMenuWidthFactor * be_control_look->DefaultLabelSpacing());
const float labelSpacing = be_control_look->DefaultLabelSpacing();
fListOffset(ceilf(be_control_look->DefaultLabelSpacing() * 3.3f)),
availableSpace -= be_control_look->DefaultLabelSpacing();
BPoint(rect.left + be_control_look->DefaultLabelSpacing(),
sDrawMargin = be_control_look->DefaultLabelSpacing() / 2.0f;
const float labelSpacing = be_control_look->DefaultLabelSpacing();
fPreviewTextWidth = be_control_look->DefaultLabelSpacing() * 58.0f;
longestLabel += be_control_look->DefaultLabelSpacing();
float previewWidth = be_control_look->DefaultLabelSpacing() * 20.0f;
+ be_control_look->DefaultLabelSpacing(),
return be_control_look->DefaultLabelSpacing();
SetWidth(Width() + iconSize + be_control_look->DefaultLabelSpacing());
iconSize + be_control_look->DefaultLabelSpacing());
BRect iconFrame(frame.left + be_control_look->DefaultLabelSpacing(),
frame.left + iconSize - 1 + be_control_look->DefaultLabelSpacing(),
frame.left + be_control_look->DefaultLabelSpacing() + textOffset,
.AddStrut(be_control_look->DefaultLabelSpacing())
.AddStrut(be_control_look->DefaultLabelSpacing())
+ BPoint(stateIconWidth + (be_control_look->DefaultLabelSpacing() * 2),
+ be_control_look->DefaultLabelSpacing()
+ BPoint(be_control_look->DefaultLabelSpacing(), 2);
+ be_control_look->DefaultLabelSpacing(), 0);
+ BPoint(stateIconWidth + (be_control_look->DefaultLabelSpacing() * 2),
fSpacing = be_control_look->DefaultLabelSpacing();
+ 3 * be_control_look->DefaultLabelSpacing() + maxStateWidth);
+ be_control_look->DefaultLabelSpacing(), 0);
+ BPoint(be_control_look->DefaultLabelSpacing(), fLineOffset);
frame.left + be_control_look->DefaultLabelSpacing() + textOffset,
iconSize + be_control_look->DefaultLabelSpacing());
BRect iconFrame(frame.left + be_control_look->DefaultLabelSpacing(),
frame.left + iconSize - 1 + be_control_look->DefaultLabelSpacing(),
SetWidth(Width() + iconSize + be_control_look->DefaultLabelSpacing());
return be_control_look->DefaultLabelSpacing() + 1;