DefaultItemSpacing
virtual float DefaultItemSpacing() const = 0;
virtual float DefaultItemSpacing() const;
virtual float DefaultItemSpacing() const;
float spacing = be_control_look->DefaultItemSpacing();
float spacing = be_control_look->DefaultItemSpacing();
float spacing = be_control_look->DefaultItemSpacing();
float spacing = be_control_look->DefaultItemSpacing();
float spacing = be_control_look->DefaultItemSpacing();
float spacer = ceilf(be_control_look->DefaultItemSpacing() / 2);
.AddStrut(roundf(be_control_look->DefaultItemSpacing() / 2))
.AddStrut(roundf(be_control_look->DefaultItemSpacing() / 2))
B_TRANSLATE("Color")) + be_control_look->DefaultItemSpacing());
const float kTextDistance = be_control_look->DefaultItemSpacing();
const float kTextDistance = be_control_look->DefaultItemSpacing();
+ be_control_look->DefaultItemSpacing() + fSizeWidth;
const float kSpacing = be_control_look->DefaultItemSpacing();
const float kSpacing = be_control_look->DefaultItemSpacing();
be_control_look->DefaultItemSpacing() / 3);
const float spacing = be_control_look->DefaultItemSpacing() * 2.3;
const float kSpacing = be_control_look->DefaultItemSpacing();
float padding = be_control_look->DefaultItemSpacing();
float spacing = be_control_look->DefaultItemSpacing() * 2;
float padding = be_control_look->DefaultItemSpacing();
float padding = be_control_look->DefaultItemSpacing();
+ 2 * be_control_look->DefaultItemSpacing();
+ 2 * be_control_look->DefaultItemSpacing();
const float kSpacing = be_control_look->DefaultItemSpacing();
const float spacing = be_control_look->DefaultItemSpacing();
float spacing = be_control_look->DefaultItemSpacing();
const float kSpacing = be_control_look->DefaultItemSpacing();
const float spacing = be_control_look->DefaultItemSpacing();
? ceilf(be_control_look->DefaultItemSpacing() / 2) : 0;
float offsetWidth = 2 * be_control_look->DefaultItemSpacing()
offsetWidth = 2 * be_control_look->DefaultItemSpacing()
const float spacing = be_control_look->DefaultItemSpacing();
float minHeight = be_control_look->DefaultItemSpacing() * 20;
float spacing = be_control_look->DefaultItemSpacing();
const float spacing = be_control_look->DefaultItemSpacing();
float spacing = be_control_look->DefaultItemSpacing();
return be_control_look->DefaultItemSpacing();
return ceilf(be_control_look->DefaultItemSpacing() * 0.5f);
return be_control_look->DefaultItemSpacing();
return ceilf(be_control_look->DefaultItemSpacing() * 0.7f);
return ceilf(be_control_look->DefaultItemSpacing() * 1.272f);
return ceilf(be_control_look->DefaultItemSpacing() * 1.8f);
return std::max(1.0f, floorf(be_control_look->DefaultItemSpacing() / 11.0f));
* be_control_look->DefaultItemSpacing();
float indentOffset = level * be_control_look->DefaultItemSpacing();
fSpacing(be_control_look->DefaultItemSpacing()),
float spacer = ceilf(be_control_look->DefaultItemSpacing() / 2);
float inset = ceilf(be_control_look->DefaultItemSpacing() / 2);
const float spacing = be_control_look->DefaultItemSpacing();
const float spacing = be_control_look->DefaultItemSpacing();
const float spacing = be_control_look->DefaultItemSpacing();
.AddStrut(be_control_look->DefaultItemSpacing() * 2)
BSize(ceilf(be_control_look->DefaultItemSpacing() * 49)
float spacing = be_control_look->DefaultItemSpacing();
float padding = be_control_look->DefaultItemSpacing();
float padding = be_control_look->DefaultItemSpacing();
float padding = be_control_look->DefaultItemSpacing();
float padding = be_control_look->DefaultItemSpacing();
float padding = be_control_look->DefaultItemSpacing();
float padding = be_control_look->DefaultItemSpacing();
float padding = be_control_look->DefaultItemSpacing();
float padding = be_control_look->DefaultItemSpacing();
float padding = be_control_look->DefaultItemSpacing();
float spacing = be_control_look->DefaultItemSpacing();
float spacing = be_control_look->DefaultItemSpacing();
float spacing = be_control_look->DefaultItemSpacing();
float minimumWidth = be_control_look->DefaultItemSpacing() * 15;
width += 2 * be_control_look->DefaultItemSpacing();
float padding = be_control_look->DefaultItemSpacing();
be_control_look->DefaultItemSpacing() * 2, B_USE_DEFAULT_SPACING,
float spacing = be_control_look->DefaultItemSpacing();
fMinWidth = floorf(be_control_look->DefaultItemSpacing()
floorf(be_control_look->DefaultItemSpacing()
const float kInset = be_control_look->DefaultItemSpacing();
static const float spacing = be_control_look->DefaultItemSpacing();
float spacing = be_control_look->DefaultItemSpacing();
float spacing = be_control_look->DefaultItemSpacing();