DebuggerInterface
class DebuggerInterface;
DebuggerInterface* fDebuggerInterface;
status_t Init(DebuggerInterface* interface,
DebuggerInterface* fDebuggerInterface;
class DebuggerInterface;
DebuggerInterface* debuggerInterface,
class DebuggerInterface;
status_t FinishInit(DebuggerInterface* interface);
class DebuggerInterface;
DebuggerInterface* interface,
DebuggerInterface* fDebuggerInterface;
class DebuggerInterface;
DebuggerInterface* debuggerInterface,
class DebuggerInterface;
DebuggerInterface*& _interface) const = 0;
DebuggerInterface*& _interface,
DebuggerInterface* interface)
UserInterfaceListener* listener, DebuggerInterface* interface)
class DebuggerInterface;
DebuggerInterface* interface);
DebuggerInterface* interface);
DebuggerInterface* fDebuggerInterface;
TeamDebugger::Init(DebuggerInterface* interface, thread_id threadID, int argc,
DebuggerInterface* debuggerInterface, JobListener* jobListener,
DebuggerInterface* debuggerInterface, Architecture* architecture)
class DebuggerInterface;
DebuggerInterface* debuggerInterface,
DebuggerInterface* fDebuggerInterface;
DebuggerInterface* debuggerInterface, Architecture* architecture)
class DebuggerInterface;
DebuggerInterface* debuggerInterface,
DebuggerInterface* fDebuggerInterface;
DebuggerInterface* interface, Architecture* architecture,
DebuggerInterface* fDebuggerInterface;
class DebuggerInterface;
DebuggerInterface* interface,
DebuggerInterface* interface, FileManager* fileManager,
class DebuggerInterface;
DebuggerInterface* interface,
DebuggerInterface* fDebuggerInterface;
ImageDebugInfo::FinishInit(DebuggerInterface* interface)
BObjectList<FunctionDebugInfo>& functions, DebuggerInterface* interface,
TeamDebugInfo::TeamDebugInfo(DebuggerInterface* debuggerInterface,
DebuggerInterface* debuggerInterface)
class DebuggerInterface;
DebuggerInterface* debuggerInterface);
DebuggerInterface* fDebuggerInterface;
DebuggerInterface* debuggerInterface)
class DebuggerInterface;
DebuggerInterface* debuggerInterface);
DebuggerInterface* fDebuggerInterface;
DebuggerInterface::GetElfSymbols(const void* symbolTable, uint32 symbolCount,
DebuggerInterface::GetElfSymbols(ElfSymbolLookup* symbolLookup,
struct DebuggerInterface::SymbolTableLookupSource : ElfSymbolLookupSource {
DebuggerInterface::~DebuggerInterface()
DebuggerInterface::IsPostMortem() const
DebuggerInterface::GetElfSymbols(const char* filePath, int64 textDelta,
class DebuggerInterface : public TeamMemory {
virtual ~DebuggerInterface();
class CoreFileDebuggerInterface : public DebuggerInterface {
DebuggerInterface(),
class LocalDebuggerInterface : public DebuggerInterface {
DebuggerInterface* debuggerInterface, SourceLanguage* language,
GetCpuStateJob::GetCpuStateJob(DebuggerInterface* debuggerInterface,
GetStackTraceJob::GetStackTraceJob(DebuggerInterface* debuggerInterface,
GetThreadStateJob::GetThreadStateJob(DebuggerInterface* debuggerInterface,
DebuggerInterface* debuggerInterface,
DebuggerInterface* fDebuggerInterface;
DebuggerInterface* debuggerInterface,
DebuggerInterface* fDebuggerInterface;
DebuggerInterface* debuggerInterface,
DebuggerInterface* fDebuggerInterface;
class DebuggerInterface;
DebuggerInterface* debuggerInterface,
DebuggerInterface* fDebuggerInterface;
DebuggerInterface* debuggerInterface,
DebuggerInterface* fDebuggerInterface;
DebuggerInterface* debuggerInterface,
DebuggerInterface* fDebuggerInterface;
DebuggerInterface* debuggerInterface,
DebuggerInterface* fDebuggerInterface;
DebuggerInterface* debuggerInterface,
DebuggerInterface* fDebuggerInterface;
DebuggerInterface* debuggerInterface, Architecture* architecture,
DebuggerInterface* debuggerInterface, Architecture* architecture,
DebuggerInterface* interface, const entry_ref& path)
DebuggerInterface* debuggerInterface, Architecture* architecture,
DebuggerInterface* interface = NULL;
BReference<DebuggerInterface> debuggerInterfaceReference(interface,
DebuggerInterface*& _interface) const
BReference<DebuggerInterface> interfaceReference(interface, true);
DebuggerInterface*& _interface, thread_id& _thread) const
BReference<DebuggerInterface> interfaceReference(interface, true);
DebuggerInterface*& _interface) const;
DebuggerInterface*& _interface,
DebuggerInterface*& _interface) const
DebuggerInterface*& _interface, thread_id& _thread) const
DebuggerInterface*& _interface) const;
DebuggerInterface*& _interface,
DebuggerInterface* interface, CpuState* cpuState, thread_id targetThread)
class DebuggerInterface;
DebuggerInterface* interface,
DebuggerInterface* fDebuggerInterface;