Debugger
struct Debugger;
typedef BObjectList<Debugger> DebuggerList;
Debugger();
~Debugger();
Debugger::Debugger()
Debugger::~Debugger()
Debugger::Init()
Debugger::MessageReceived(BMessage* message)
Debugger::ReadyToRun()
Debugger::ArgvReceived(int32 argc, char** argv)
Debugger::RefsReceived(BMessage* message)
Debugger::QuitRequested()
Debugger::Quit()
Debugger::TeamDebuggerCountChanged(int32 count)
AutoLocker<Debugger> lock(this);
Debugger::_ShowStartTeamWindow(TargetHostInterface* interface)
Debugger::_StartNewTeam(TargetHostInterface* interface, const char* path,
Debugger::_HandleOptions(const Options& options)
Debugger app;
for (int32 i = 0; Debugger* debugger = looper->fDebuggers.ItemAt(i);
Debugger(BTeamDebugger* debugger, BDebugMessageHandler* handler)
Debugger* debugger = fDebuggers.ItemAt(i);
Debugger* debugger = new(std::nothrow) Debugger(fDebugger, fHandler);