D_ROSTER
D_ROSTER(("# roster->GetTimeSource()\n"));
D_ROSTER((
D_ROSTER((
D_ROSTER(("# roster->SetRefFor()\n"));
D_ROSTER(("# roster->Connect()\n"));
D_ROSTER(("# roster->Disconnect()\n"));
D_ROSTER(("# roster->StopWatching()\n"));
D_ROSTER(("# roster->GetVideoInput()\n"));
D_ROSTER(("# roster->GetVideoOutput()\n"));
D_ROSTER(("# roster->GetAudioMixer()\n"));
D_ROSTER(("# roster->GetAudioInput()\n"));
D_ROSTER(("# roster->GetAudioOutput()\n"));
D_ROSTER(("# roster->Disconnect()\n"));
D_ROSTER(("# roster->StartWatching(%p)\n", this));
D_ROSTER(("# roster->SetTimeSourceFor()\n"));
D_ROSTER(("# roster->SetProducerRunModeDelay()\n"));
D_ROSTER(("# roster->SetRunModeNode()\n"));
D_ROSTER(("# roster->StartNode(%ld)\n", id()));
D_ROSTER(("# roster->StopNode(%ld)\n", id()));
D_ROSTER(("# roster->RollNode(%" B_PRId32 ")\n", id()));
D_ROSTER(("# roster->ReleaseNode(%ld)\n", m_info.node.node));