DIETypeUnit
DIETypeUnit::DIETypeUnit()
DIETypeUnit::Tag() const
entry = new(std::nothrow) DIETypeUnit;
class DIETypeUnit : public DIECompileUnitBase {
DIETypeUnit();
DIETypeUnit* unitEntry = dynamic_cast<DIETypeUnit*>(entry);
TypeUnit::SetUnitEntry(DIETypeUnit* entry)
class DIETypeUnit;
DIETypeUnit* UnitEntry() const { return fUnitEntry; }
void SetUnitEntry(DIETypeUnit* entry);
DIETypeUnit* fUnitEntry;