DIEType
DIEType* returnType = subProgram->ReturnType();
DwarfImageDebugInfo::_EvaluateBaseTypeConstraints(DIEType* type,
DIEType* baseTypeOwnerEntry = NULL;
DIEType* typeEntry = dynamic_cast<DIEType*>(it.Next());) {
DwarfImageDebugInfo::_RecursiveAddTypeNames(DIEType* type, CompilationUnit* unit)
DIEType* innerType = dynamic_cast<DIEType*>(it.Next());) {
DIEType* type = dynamic_cast<DIEType*>(child);
DIEType* type;
TypeEntryInfo(DIEType* type, CompilationUnit* unit)
DIEType* typeEntry = info->type;
DIEType* typeEntry = info->type;
bool _EvaluateBaseTypeConstraints(DIEType* type,
status_t _RecursiveAddTypeNames(DIEType* type,
class DIEType;
DIEType* returnType, ValueLocation* location, CpuState* state,
DIEType* typeEntry, LocationDescription* locationDescription,
/*static*/ DIEType*
if (DIEType* typeEntry = entry->GetType())
if (DIEType* typeEntry = entry->GetType())
if (DIEType* typeEntry = entry->GetType())
class DIEType;
DIEType* returnType,
const BString& name, DIEType* typeEntry,
static DIEType* _GetDIEType(EntryType* entry);
DIEType* baseTypeEntry = baseTypeOwnerEntry != NULL
DIEType* valueType;
DIEType* valueType;
DIEType* valueType;
DIEType*& _baseTypeEntry)
DIEType* baseTypeEntry = baseTypeOwnerEntry->GetType();
DwarfTypeFactory::_ResolveTypeByteSize(DIEType* typeEntry,
if (DIEType* abstractOrigin = dynamic_cast<DIEType*>(
if (DIEType* specification = dynamic_cast<DIEType*>(
DwarfTypeFactory::CreateType(DIEType* typeEntry, DwarfType*& _type)
DIEType* typeEntry, DwarfType*& _type)
DIEType* baseTypeEntry = NULL;
DIEType* baseTypeEntry;
DIEType* dimensionEntry = dynamic_cast<DIEType*>(_dimensionEntry);
DIEType*& _baseTypeEntry);
status_t _ResolveTypeByteSize(DIEType* typeEntry,
class DIEType;
status_t CreateType(DIEType* typeEntry,
DIEType* typeEntry, DwarfType*& _type);
DIEType*
DIEType*
DIEType*
DIEType*
DIEType*
DIEType*
DIEType*
DIEType*
DIEType*
const DIEType* entry)
DwarfType::GetTypeID(const DIEType* entry, BString& _id)
DIEType*
DIEType*
const BString& name, const DIEType* entry);
static bool GetTypeID(const DIEType* entry, BString& _id);
virtual DIEType* GetDIEType() const = 0;
virtual DIEType* GetDIEType() const;
virtual DIEType* GetDIEType() const;
class DIEType;
virtual DIEType* GetDIEType() const;
virtual DIEType* GetDIEType() const;
virtual DIEType* GetDIEType() const;
virtual DIEType* GetDIEType() const;
virtual DIEType* GetDIEType() const;
virtual DIEType* GetDIEType() const;
virtual DIEType* GetDIEType() const;
virtual DIEType* GetDIEType() const;
virtual DIEType* GetDIEType() const;
fType = dynamic_cast<DIEType*>(value.reference);
fReturnType = dynamic_cast<DIEType*>(value.reference);
fType = dynamic_cast<DIEType*>(value.reference);
fType = dynamic_cast<DIEType*>(value.reference);
fType = dynamic_cast<DIEType*>(value.reference);
fReturnType = dynamic_cast<DIEType*>(value.reference);
DIEType::DIEType()
fType = dynamic_cast<DIEType*>(value.reference);
fType = dynamic_cast<DIEType*>(value.reference);
DIEType::IsType() const
fType = dynamic_cast<DIEType*>(value.reference);
fType = dynamic_cast<DIEType*>(value.reference);
DIEType::Name() const
fType = dynamic_cast<DIEType*>(value.reference);
DIEType::IsDeclaration() const
DIEType::ByteSize() const
DIEType::AddAttribute_name(uint16 attributeName,
DIEType::AddAttribute_allocated(uint16 attributeName,
DIEType::AddAttribute_associated(uint16 attributeName,
fType = dynamic_cast<DIEType*>(value.reference);
fType = dynamic_cast<DIEType*>(value.reference);
fType = dynamic_cast<DIEType*>(value.reference);
DIEType* GetType() const { return fType; }
DIEType* fType;
class DIEBaseType : public DIEType {
DIEType* GetType() const { return fType; }
DIEType* fType;
DIEType* ReturnType() const { return fReturnType; }
DIEType* fReturnType;
DIEType* GetType() const { return fType; }
DIEType* fType;
DIEType* GetType() const { return fType; }
DIEType* fType;
DIEType* GetType() const { return fType; }
DIEType* fType;
DIEType* GetType() const { return fType; }
DIEType* fType;
DIEType* GetType() const { return fType; }
DIEType* fType;
class DIEUnspecifiedType : public DIEType {
class DIEType : public DebugInfoEntry {
DIEType();
class DIEModifiedType : public DIEType {
DIEType* GetType() const { return fType; }
DIEType* fType;
class DIEDeclaredType : public DIEType {
DIEType* GetType() const { return fType; }
DIEType* fType;
DIEType* GetType() const { return fType; }
DIEType* fType;
DIEType* GetType() const { return fType; }
DIEType* fType;
DIEType* ReturnType() const { return fReturnType; }
DIEType* fReturnType;
DIEType* GetType() const { return fType; }
DIEType* fType;
BVariant& _result, DIEType** _type)
DIEType* dummyType;
DIEType* type = NULL;
BVariant& _result, DIEType** _type = NULL);
DIEType* type = parameter->GetType();
const DIEType* type = dynamic_cast<const DIEType*>(entry);
const DIEType* baseType = type;