DIECompileUnitBase
DIECompileUnitBase* unitEntry = unit->UnitEntry();
CompilationUnit::SetUnitEntry(DIECompileUnitBase* entry)
class DIECompileUnitBase;
DIECompileUnitBase* UnitEntry() const { return fUnitEntry; }
void SetUnitEntry(DIECompileUnitBase* entry);
DIECompileUnitBase* fUnitEntry;
DIECompileUnitBase::AddAttribute_low_pc(uint16 attributeName,
DIECompileUnitBase::AddAttribute_high_pc(uint16 attributeName,
DIECompileUnitBase::AddAttribute_producer(uint16 attributeName,
DIECompileUnitBase::AddAttribute_stmt_list(uint16 attributeName,
DIECompileUnitBase::AddAttribute_macro_info(uint16 attributeName,
DIECompileUnitBase::AddAttribute_base_types(uint16 attributeName,
fBaseTypesUnit = dynamic_cast<DIECompileUnitBase*>(value.reference);
DIECompileUnitBase::AddAttribute_language(uint16 attributeName,
DIECompileUnitBase::AddAttribute_identifier_case(uint16 attributeName,
DIECompileUnitBase::AddAttribute_use_UTF8(uint16 attributeName,
DIECompileUnitBase::AddAttribute_ranges(uint16 attributeName,
DIECompileUnitBase::DIECompileUnitBase()
DIECompileUnitBase::AddAttribute_main_subprogram(uint16 attributeName,
DIECompileUnitBase::~DIECompileUnitBase()
DIECompileUnitBase::InitAfterAttributes(DebugInfoEntryInitInfo& info)
DIECompileUnitBase::Name() const
DIECompileUnitBase::AddChild(DebugInfoEntry* child)
DIECompileUnitBase::AddAttribute_name(uint16 attributeName,
DIECompileUnitBase::AddAttribute_comp_dir(uint16 attributeName,
class DIECompileUnitBase : public DebugInfoEntry {
DIECompileUnitBase();
~DIECompileUnitBase();
class DIEPartialUnit : public DIECompileUnitBase {
class DIETypeUnit : public DIECompileUnitBase {
DIECompileUnitBase* fBaseTypesUnit;
class DIECompileUnit : public DIECompileUnitBase {
DIECompileUnitBase* unitEntry = dynamic_cast<DIECompileUnitBase*>(entry);
const DIECompileUnitBase* unitEntry
= dynamic_cast<const DIECompileUnitBase*>(entry);