DELETE
DELETE(node);
if (nameiop == DELETE && (flags & ISLASTCN)) {
ComponentName bsdName(ISLASTCN, NOCRED, DELETE, 0, name);
ComponentName bsdName(ISLASTCN, NOCRED, DELETE, 0, name);
| DELETE | FILE_WRITE_EA
#define OWNER_RIGHTS (DELETE | READ_CONTROL | WRITE_DAC | WRITE_OWNER \
ace->mask = SYNCHRONIZE | READ_CONTROL | DELETE |
ace->mask = GENERIC_READ | GENERIC_WRITE | GENERIC_EXECUTE | DELETE;
case DELETE:
case DELETE:
case DELETE: