DEBUG_MAX_LEVEL_FLOW
#ifndef DEBUG_MAX_LEVEL_FLOW
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
#ifndef DEBUG_MAX_LEVEL_FLOW
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
#ifndef DEBUG_MAX_LEVEL_FLOW
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
#ifndef DEBUG_MAX_LEVEL_FLOW
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
#ifndef DEBUG_MAX_LEVEL_FLOW
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
#ifndef DEBUG_MAX_LEVEL_FLOW
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \