DEBUG_MAX_LEVEL_ERROR
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
#ifndef DEBUG_MAX_LEVEL_ERROR
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
#ifndef DEBUG_MAX_LEVEL_ERROR
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
#ifndef DEBUG_MAX_LEVEL_ERROR
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
#ifndef DEBUG_MAX_LEVEL_ERROR
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
#ifndef DEBUG_MAX_LEVEL_ERROR
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
#ifndef DEBUG_MAX_LEVEL_ERROR
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \