CursorManager
CursorManager::ReleaseCursors()
CursorManager::CreateCursor(team_id clientTeam, const uint8* cursorData)
CursorManager::CreateCursor(team_id clientTeam, BRect r, color_space format,
CursorManager::AddCursor(ServerCursor* cursor, int32 token)
CursorManager::RemoveCursor(ServerCursor* cursor)
CursorManager::DeleteCursors(team_id team)
CursorManager::SetCursorSet(const char* path)
CursorManager::GetCursor(BCursorID which)
CursorManager::CursorManager()
CursorManager::FindCursor(int32 token)
CursorManager::_RenderVectorCursor(uint32 size, const uint8* vector,
CursorManager::~CursorManager()
CursorManager::InitializeCursors(float scale)
CursorManager::_InitCursor(ServerCursor*& cursorMember, BCursorID id,
CursorManager::_LoadCursor(ServerCursor*& cursorMember, const CursorSet& set,
CursorManager::_FindCursor(team_id clientTeam, const uint8* cursorData)
CursorManager::_RemoveCursor(ServerCursor* cursor)
class CursorManager : public BLocker {
CursorManager();
~CursorManager();
CursorManager& GetCursorManager() { return fCursorManager; }
CursorManager fCursorManager;
ServerCursor::AttachedToManager(CursorManager* manager)
class CursorManager;
void AttachedToManager(CursorManager* manager);
friend class CursorManager;
CursorManager* fManager;
class CursorManager;