CurrentValue
float CurrentValue() const;
UINT64 CurrentValue;
ObjDesc, FieldDatumByteOffset, &CurrentValue, ACPI_READ);
MergedValue |= (CurrentValue & ~Mask);
UINT64 CurrentValue;
CurrentValue = Value;
while (CurrentValue)
(void) AcpiUtShortDivide (CurrentValue, Base, &CurrentValue, NULL);
fStatusBar->Update(percent - fStatusBar->CurrentValue());
fStatusBar->Update(percent - fStatusBar->CurrentValue());
if (!fDownload && (fStatusBar->CurrentValue() < 100 || !entry.Exists())) {
ret = archive->AddFloat("value", fStatusBar->CurrentValue());
float value = fStatusBar->CurrentValue();
return !fDownload && fStatusBar->CurrentValue() == 100;
if (fStatusBar->MaxValue() == fStatusBar->CurrentValue())
(int32)fStatusBar->CurrentValue() + 1);
snprintf(buffer, sizeof(buffer), "%ld ", (int32)fStatusBar->CurrentValue());
fStatusBar->Update(1, fStatusBar->CurrentValue() > 25 ? " updated!" : NULL, buffer);
if (fStatusBar->CurrentValue() >= fStatusBar->MaxValue()) {