CurrentState
ASL_COMMENT_STATE CurrentState,
ASL_COMMENT_STATE CurrentState,
if (CurrentState() != kStateEntry)
int32 CurrentState() const;
CurrentState fCurrentState;
DrawState* CurrentState() const { return fDrawState.Get(); }
layerCanvas.CurrentState()->SetDrawingMode(B_OP_ALPHA);
layerCanvas.CurrentState()->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
layerCanvas.CurrentState()->CombinedTransform().Apply(oldOffset);
PictureBoundingBoxPlayer::Play(this, canvas->CurrentState(), &boundingBox);
fCanvas->CurrentState()->GetAlphaMask()->SetCanvasGeometry(BPoint(0, 0),
fCanvas->CurrentState()->GetAlphaMask()->SetCanvasGeometry(BPoint(0, 0),
WriteSetOrigin(canvas->CurrentState()->Origin());
WriteSetPenLocation(canvas->CurrentState()->PenLocation());
WriteSetPenSize(canvas->CurrentState()->UnscaledPenSize());
WriteSetScale(canvas->CurrentState()->Scale());
WriteSetLineMode(canvas->CurrentState()->LineCapMode(),
canvas->CurrentState()->LineJoinMode(),
canvas->CurrentState()->MiterLimit());
WriteSetDrawingMode(canvas->CurrentState()->GetDrawingMode());
WriteSetHighColor(canvas->CurrentState()->HighColor());
WriteSetLowColor(canvas->CurrentState()->LowColor());
BPoint screenOffset = fCanvas->CurrentState()->PenLocation();
fCanvas->CurrentState()->SetPenLocation(
fCanvas->CurrentState()->PenLocation() + delta);
fCanvas->CurrentState()->SetPenLocation(_end);
float scale = fCanvas->CurrentState()->CombinedScale();
float scale = fCanvas->CurrentState()->CombinedScale();
fCanvas->CurrentState()->SetPenLocation(_end);
BPoint location = fCanvas->CurrentState()->PenLocation();
fCanvas->CurrentState()->SetPenLocation(location);
fCanvas->CurrentState()->SetPenLocation(location);
picture, *fCanvas->CurrentState(), where, clipToInverse), true);
fCanvas->CurrentState()->GetAlphaMask()->SetCanvasGeometry(BPoint(0, 0),
fCanvas->GetDrawingEngine()->SetDrawState(fCanvas->CurrentState(),
fCanvas->GetDrawingEngine()->SetFont(fCanvas->CurrentState()->Font());
fCanvas->CurrentState()->SetOrigin(pt);
fCanvas->CurrentState()->SetPenLocation(pt);
if (fCanvas->CurrentState()->SetDrawingMode(mode))
DrawState* state = fCanvas->CurrentState();
fCanvas->CurrentState()->SetPenSize(size);
fCanvas->CurrentState()->PenSize());
fCanvas->CurrentState()->SetHighColor(color);
fCanvas->CurrentState()->SetLowColor(color);
fCanvas->CurrentState()->SetPattern(Pattern(pattern));
fCanvas->CurrentState()->SetScale(scale);
fCanvas->CurrentState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
ServerFont font(fCanvas->CurrentState()->Font());
fCanvas->CurrentState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
fCanvas->CurrentState()->SetFont(font, B_FONT_SPACING);
fCanvas->CurrentState()->SetFont(font, B_FONT_SIZE);
fCanvas->CurrentState()->SetFont(font, B_FONT_ROTATION);
fCanvas->CurrentState()->SetFont(font, B_FONT_ENCODING);
fCanvas->CurrentState()->SetFont(font, B_FONT_FLAGS);
fCanvas->CurrentState()->SetFont(font, B_FONT_SHEAR);
fCanvas->CurrentState()->SetFont(font, B_FONT_FACE);
fCanvas->CurrentState()->SetBlendingMode(alphaSrcMode, alphaFncMode);
fCanvas->CurrentState()->SetFillRule(fillRule);
fCanvas->CurrentState()->SetTransform(transform);
fCanvas->CurrentState()->CombinedTransform(), leftTop.x, leftTop.y);
BAffineTransform transform = fCanvas->CurrentState()->Transform();
fCanvas->CurrentState()->SetTransform(transform);
fCanvas->CurrentState()->CombinedTransform(), leftTop.x, leftTop.y);
BAffineTransform transform = fCanvas->CurrentState()->Transform();
fCanvas->CurrentState()->SetTransform(transform);
fCanvas->CurrentState()->CombinedTransform(), leftTop.x, leftTop.y);
BAffineTransform transform = fCanvas->CurrentState()->Transform();
fCanvas->CurrentState()->SetTransform(transform);
fCanvas->CurrentState()->CombinedTransform(), leftTop.x, leftTop.y);
fCurrentView->CurrentState()->ReadFromLink(link);
fCurrentView->CurrentState()->ReadFontFromLink(link,
fCurrentView->CurrentState());
fCurrentView->CurrentState()->WriteToLink(fLink.Sender());
fCurrentView->CurrentState()->SetLineCapMode(info.lineCap);
fCurrentView->CurrentState()->SetLineJoinMode(info.lineJoin);
fCurrentView->CurrentState()->SetMiterLimit(info.miterLimit);
info.lineJoin = fCurrentView->CurrentState()->LineJoinMode();
info.lineCap = fCurrentView->CurrentState()->LineCapMode();
info.miterLimit = fCurrentView->CurrentState()->MiterLimit();
fCurrentView->CurrentState()->SetFillRule(fillRule);
int32 fillRule = fCurrentView->CurrentState()->FillRule();
float scale = fCurrentView->CurrentState()->Scale();
fCurrentView->CurrentState()->SetTransform(transform);
= fCurrentView->CurrentState()->Transform();
DrawState* state = fCurrentView->CurrentState()->PreviousState();
fCurrentView->CurrentState()->Transform();
fCurrentView->CurrentState()->SetTransform(current);
fCurrentView->CurrentState()->Transform();
fCurrentView->CurrentState()->SetTransform(current);
fCurrentView->CurrentState()->Transform();
fCurrentView->CurrentState()->SetTransform(current);
fCurrentView->CurrentState()->SetPenLocation(location);
BPoint location = fCurrentView->CurrentState()->PenLocation();
fCurrentView->CurrentState()->SetPenSize(penSize);
fCurrentView->CurrentState()->PenSize());
float penSize = fCurrentView->CurrentState()->UnscaledPenSize();
fCurrentView->CurrentState()->SetHighColor(color);
fCurrentView->CurrentState()->SetHighUIColor(which, tint);
fCurrentView->CurrentState()->SetHighColor(color);
fCurrentView->CurrentState()->SetLowUIColor(which, tint);
fCurrentView->CurrentState()->SetLowColor(color);
color_which which = fCurrentView->CurrentState()->HighUIColor(&tint);
rgb_color color = fCurrentView->CurrentState()->HighColor();
color_which which = fCurrentView->CurrentState()->LowUIColor(&tint);
rgb_color color = fCurrentView->CurrentState()->LowColor();
rgb_color color = fCurrentView->CurrentState()->HighColor();
fCurrentView->CurrentState()->SetLowColor(color);
rgb_color color = fCurrentView->CurrentState()->LowColor();
fCurrentView->CurrentState()->SetPattern(Pattern(pat));
fCurrentView->CurrentState()->SetBlendingMode(
info.sourceAlpha = fCurrentView->CurrentState()->AlphaSrcMode();
info.alphaFunction = fCurrentView->CurrentState()->AlphaFncMode();
fCurrentView->CurrentState()->SetDrawingMode(
= (int8)(fCurrentView->CurrentState()->GetDrawingMode());
fCurrentView->CurrentState()->SetForceFontAliasing(fontAliasing);
*fCurrentView->CurrentState(), where, inverse), true);
fCurrentView->CurrentState()->SetDrawingMode(B_OP_ALPHA);
fCurrentView->CurrentState()->SetBlendingMode(B_PIXEL_ALPHA,
fCurrentView->CurrentState()->SetDrawingModeLocked(true);
fCurrentView->CurrentState()->SetPenLocation(penPos);
fCurrentView->CurrentState()->SetPenLocation(penPos);
float scale = fCurrentView->CurrentState()->CombinedScale();
= fCurrentView->CurrentState()->PenLocation();
= fCurrentView->CurrentState()->PenLocation();
fCurrentView->CurrentState()->SetPenLocation(penLocation);
fCurrentView->CurrentState()->SetPenLocation(penLocation);
fCurrentView->CurrentState()->SetDrawingModeLocked(false);
fCurrentView->CurrentState()->SetDrawingMode(
fCurrentView->CurrentState()->SetPenLocation(location);
fCurrentView->CurrentState()->SetPenSize(penSize);
fCurrentView->CurrentState()->PenSize());
fCurrentView->CurrentState()->SetLineCapMode(info.lineCap);
fCurrentView->CurrentState()->SetLineJoinMode(info.lineJoin);
fCurrentView->CurrentState()->SetMiterLimit(info.miterLimit);
fCurrentView->CurrentState()->SetFillRule(fillRule);
fCurrentView->CurrentState()->SetTransform(transform);
fCurrentView->CurrentState()->Transform();
fCurrentView->CurrentState()->SetTransform(current);
fCurrentView->CurrentState()->Transform();
fCurrentView->CurrentState()->SetTransform(current);
fCurrentView->CurrentState()->Transform();
fCurrentView->CurrentState()->SetTransform(current);
uint16 mask = fCurrentView->CurrentState()->ReadFontFromLink(link);
fCurrentView->CurrentState());
picture->WriteFontState(fCurrentView->CurrentState()->Font(), mask);
= fCurrentView->CurrentState()->PenLocation();
fCurrentView->CurrentState()->SetPenLocation(penPos);
fCurrentView->CurrentState()->SetPenLocation(penPos);
fCurrentView->CurrentState()->SetHighColor(color);
fCurrentView->CurrentState()->SetLowColor(color);
fCurrentView->CurrentState()->SetPenLocation(penLocation);
fCurrentView->CurrentState()->SetPenLocation(penLocation);
fCurrentView->CurrentState()->SetDrawingMode(B_OP_ALPHA);
fCurrentView->CurrentState()->SetBlendingMode(B_PIXEL_ALPHA,
fCurrentView->CurrentState()->SetDrawingModeLocked(true);
fCurrentView->CurrentState()->SetBlendingMode(info.sourceAlpha,
drawingEngine->SetDrawState(view->CurrentState(), leftTop.x, leftTop.y);
newView->CurrentState()->SetFont(App()->PlainFont());
BAffineTransform transform = CurrentState()->CombinedTransform();
if (CurrentState()->HighUIColor(&tint) == which)
CurrentState()->SetHighColor(tint_color(color, tint));
if (CurrentState()->LowUIColor(&tint) == which)
CurrentState()->SetLowColor(tint_color(color, tint));
DrawState* const drawState = canvas.CurrentState();