CurrentRow
for (RecursiveOutlineIterator iterator(&fRows); iterator.CurrentRow();
line += iterator.CurrentRow()->Height() + 1, iterator.GoToNext()) {
BRow* row = iterator.CurrentRow();
for (RecursiveOutlineIterator iterator(&fRows); iterator.CurrentRow();
BRow* row = iterator.CurrentRow();
for (RecursiveOutlineIterator iterator(&fRows); iterator.CurrentRow();
BRow* row = iterator.CurrentRow();
BRow* CurrentRow() const;
iterator.CurrentRow();
subTreeHeight += iterator.CurrentRow()->Height()+1;
iterator.CurrentRow();
subTreeHeight -= iterator.CurrentRow()->Height()+1;
iterator.CurrentRow(); iterator.GoToNext())
subTreeHeight += iterator.CurrentRow()->Height() + 1;
iterator.CurrentRow(); iterator.GoToNext()) {
subTreesHeight += iterator.CurrentRow()->Height() + 1;
for (RecursiveOutlineIterator iterator(&fRows); iterator.CurrentRow();
if (iterator.CurrentRow() == row) {
line += iterator.CurrentRow()->Height() + 1;
for (RecursiveOutlineIterator iterator(&fRows); iterator.CurrentRow();
if (iterator.CurrentRow() == row) {
line += iterator.CurrentRow()->Height() + 1;
for (RecursiveOutlineIterator iterator(&fRows); iterator.CurrentRow();
BRow* row = iterator.CurrentRow();
while (iterator.CurrentRow() != 0) {
if (iterator.CurrentRow() == end) {
} else if (iterator.CurrentRow() == start)
BRow* row = iterator.CurrentRow();
iterator.CurrentRow(); iterator.GoToNext()) {