CurrentItemIndex
int32 index = fPlaylist->CurrentItemIndex() - 1;
int32 index = fPlaylist->CurrentItemIndex() + 1;
if (fPlaylist->CurrentItemIndex() == fPlaylist->CountItems() - 1
fPlaylist->CurrentItemIndex()) != B_OK
fPlaylist->SetCurrentItemIndex(fPlaylist->CurrentItemIndex() + 1);
_MarkPlaylistItem(fPlaylist->CurrentItemIndex());
int32 i = fPlaylist->CurrentItemIndex();
|| index != fPlaylist->CurrentItemIndex())
fPlaylist->CurrentItemIndex() + 1);
fPlaylist->CurrentItemIndex()));
PlaylistItem* current = fPlaylist->ItemAt(fPlaylist->CurrentItemIndex());
fPlaylingIndex = fPlaylist->CurrentItemIndex();
PlaylistItem* current = fPlaylist->ItemAt(fPlaylist->CurrentItemIndex());
PlaylistItem* current = fPlaylist->ItemAt(fPlaylist->CurrentItemIndex());
int32 CurrentItemIndex() const;
int32 index = fPlaylist->CurrentItemIndex() - 1;
int32 index = fPlaylist->CurrentItemIndex() + 1;
_SetCurrentPlaylistIndex(fPlaylist->CurrentItemIndex());
PlaylistItem* current = fPlaylist->ItemAt(fPlaylist->CurrentItemIndex());
PlaylistItem* current = fPlaylist->ItemAt(fPlaylist->CurrentItemIndex());
if (fPlaylist->CurrentItemIndex() == -1)