CurrentFrame
int64 CurrentFrame() const;
end = inVidTrack->CurrentFrame();
start = inVidTrack->CurrentFrame();
end = inAudTrack->CurrentFrame();
start = inAudTrack->CurrentFrame();
int64 currentFrame = CurrentFrame();
int64 newFrame = fController->CurrentFrame() + frames;
CurrentFrame());
Speed(), MODE_PLAYING_PAUSED_FORWARD, CurrentFrame());
int64 oldCurrentFrame = CurrentFrame();
int64 currentFrame = CurrentFrame();
listener->CurrentFrameChanged(CurrentFrame());
if (currentFrame == CurrentFrame()) {
CurrentFrame(), currentFrame);
NotifyCurrentFrameChanged(CurrentFrame());
frame = CurrentFrame();
if (CurrentFrame() == frame) {
PlayingState* state = _StateAtFrame(CurrentFrame());
PlayingState* state = _StateAtFrame(CurrentFrame());
int64 CurrentFrame() const;
int64 newFrame = fController->CurrentFrame() + frames;
virtual int64 CurrentFrame() const
if (fMediaTrack->CurrentFrame() != pos) {
fMediaTrack->CurrentFrame());
fMediaTrack->CurrentFrame());
if (position == fMediaTrack->CurrentFrame())
fMediaTrack->CurrentFrame());
int64 currentPosition = fMediaTrack->CurrentFrame();
position = fMediaTrack->CurrentFrame();
position, fMediaTrack->CurrentFrame(), strerror(error));
fCurrentFrame = fVideoTrack->CurrentFrame();
fCurrentFrame = fVideoTrack->CurrentFrame();
virtual int64 CurrentFrame() const
if (fSupplier->CurrentFrame() == startFrame + 1) {
if (fSupplier->CurrentFrame() != startFrame) {
virtual int64 CurrentFrame() const = 0;
window->fPlayFrame = window->fPlayTrack->CurrentFrame();
fPlayFrame = fPlayTrack->CurrentFrame();
fPlayFrame = fPlayTrack->CurrentFrame();
fPlayFrame = fPlayTrack->CurrentFrame();