CreateChildren
virtual status_t CreateChildren(TeamTypeInformation* info);
virtual status_t CreateChildren(TeamTypeInformation* info) = 0;
virtual status_t CreateChildren(TeamTypeInformation* info);
virtual status_t CreateChildren(TeamTypeInformation* info);
virtual status_t CreateChildren(TeamTypeInformation* info);
virtual status_t CreateChildren(TeamTypeInformation* info);
virtual status_t CreateChildren(TeamTypeInformation* info);
virtual status_t CreateChildren(TeamTypeInformation* info);
newNode->CreateChildren(fThread->GetTeam()->GetTeamTypeInformation());
status_t error = valueNode->CreateChildren(
return valueNode->CreateChildren(