CountSelected
int32 count = fSelection->CountSelected();
int32 CountSelected() const;
int32 selectCount = PoseView()->CountSelected();
int32 selectCount = PoseView()->CountSelected();
if (PoseView()->CountSelected() > 0)
if (fLastCountSelected != fPoseView->CountSelected()) {
fLastCountSelected = fPoseView->CountSelected();
&& PoseView()->CountSelected() == 1) {
int32 count = PoseView()->CountSelected();
int32 count = PoseView()->CountSelected();
int32 count = CountSelected();
if (!CountSelected()) {
ASSERT(CountSelected() == 1);
int32 selectCount = CountSelected();
fSelectionList != NULL && CountSelected() > 0
int32 selectCount = CountSelected();
if (pose == NULL || CountSelected() > 1 || !pose->IsSelected())
if (srcWindow->PoseView()->CountSelected() == 0)
int32 selectCount = targetView->CountSelected();
int32 selectCount = CountSelected();
BObjectList<entry_ref, true>* srcList = new BObjectList<entry_ref, true>(CountSelected());
BObjectList<entry_ref, true>(CountSelected());
int32 selectCount = CountSelected();
int32 selectCount = CountSelected();
if (IsFiltering() && CountSelected() == 0)
int32 selectCount = CountSelected();
&& CountSelected() == 1
int32 selectCount = CountSelected();
int32 selectCount = CountSelected();
int32 selectCount = CountSelected();
int32 selectCount = CountSelected();
int32 selectCount = CountSelected();
if (CountSelected() > 0) {
int32 selectCount = CountSelected();
if (CountSelected() <= 0)
int32 selectCount = CountSelected();
if (CountSelected() != 1)
const int32 selectCount = CountSelected();
int32 CountSelected() const;
BPoseView::CountSelected() const
item->SetEnabled(PoseView()->CountSelected() == 1);
return fInWindow && PoseView()->CountSelected() > 0;